![]() Their production is efficient at 2-wide and the storage doesn't really scale up as well as production rooms, which are better at 3-wide. ![]() Is it possible to combine this room with another barbershop Just one room, double-wide. However it looks like its fitted for two rooms. I got around 20k caps and was gonna use it to buy a barber shop which is the only room i havent purchased yet. ![]() Medbays and Science Lab are good choices to make 2-wide (since each floor can fit two 3-wides, and one 2-wide). Hey guys lately just been upgrading my rooms and doing a bunch of quests to raise some caps. A good dweller will clear the emergency almost immediately because they're much easier. If you're trying to complete emergencies fast for an objective or achievement, use a 1-wide, level 1 room. Dont forget if you want to boost happiness, once you get bottle and cappy, if you give a dweller a pet while theyre in your vault you can raise their happiness to 100 too. Wider rooms and more upgraded rooms have harder emergencies (more rodents, higher hp, longer fires, etc). Thanks, i read the guide, and according to it, a 3 wide radio room full with 6 dwellers gives a 6 increase in happiness. Make the room as wide as you want before upgrading, basically. It's cheaper to make a room 3-wide, then upgrade, instead of upgrading your 1-wide, upgrading, and then trying to add/upgrade another 1 or 2-wide next to it to get it to merge. When you upgrade rooms, it's more efficient with caps to upgrade merged rooms. Since all the 2-wide required rooms have already been mentioned, crafting rooms (and the theme research room) are required to be 3 wide. ![]()
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